Fast Start In New Universe
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Fast Start In New Universe
GR -> http://board.ogame.gr/index.php?page=Thread&threadID=10956
EN:
Disclaimers:
- The driver does not calculate officers and traders.
- Also do not count bots, hacks, cheating [SIZE = 7] (drivers for
such players can be found on the site www.karagkioz.com) [/ SIZE]. :
meh:
- Is addressed mainly to young players.
- Is just indicative, you may be better or as good style development.
If you decide to be on top (top 50) players from the beginning of
a new universe, you will need 48-58 hours sleep breaks (and / or
Governor), a little luck and shot.
With the Governor will win again but sleep should come to whom to place the next time-construction surveys.
Without Governor, you should check every 4 hours over two days. If
you sleep longer to bounce up and down like an elevator in the
statistics.
Firstly do not rush to the account opened in the universe. Wait a
bit to reveal the central your planet in good position (ie unable to
have wide scope in both directions of galaxies).
Best to you in 1:150:4 than to rush and fall in 1:10:4.
Activate your account, select to be the first plant (Solar Energy) and read the Rules of the Game server!
It is a shame to do such work and banaroun because you were
unaware of the rules and no operator will not ever believe that you are
blind and not seen the rules.
EN:
Disclaimers:
- The driver does not calculate officers and traders.
- Also do not count bots, hacks, cheating [SIZE = 7] (drivers for
such players can be found on the site www.karagkioz.com) [/ SIZE]. :
meh:
- Is addressed mainly to young players.
- Is just indicative, you may be better or as good style development.
If you decide to be on top (top 50) players from the beginning of
a new universe, you will need 48-58 hours sleep breaks (and / or
Governor), a little luck and shot.
With the Governor will win again but sleep should come to whom to place the next time-construction surveys.
Without Governor, you should check every 4 hours over two days. If
you sleep longer to bounce up and down like an elevator in the
statistics.
Firstly do not rush to the account opened in the universe. Wait a
bit to reveal the central your planet in good position (ie unable to
have wide scope in both directions of galaxies).
Best to you in 1:150:4 than to rush and fall in 1:10:4.
Activate your account, select to be the first plant (Solar Energy) and read the Rules of the Game server!
It is a shame to do such work and banaroun because you were
unaware of the rules and no operator will not ever believe that you are
blind and not seen the rules.
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:05 am; edited 1 time in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
The first thing you need is to remove as quickly as possible troop to
farm first all nice and unprotected - for now - farms that are
around you. Time is money and items to score in the case of new
universes.
Here's one of the most effective drivers (orangered with my own
variations), I gave him the barba_mitsos - do not know who was the
original instigator. You will be less energy at times, set sharing to
serve you - usually just bring down the Metal Mine)
Guide to Fast Growth
1.) Solar Energy (Level 1)
2.) Metal Mine (Level 1)
3.) Metal Mine (Level 2)
4.) Solar Energy (Level 2)
5.) Metal Mine (Level 3)
6.) Metal Mine (Level 4)
7.) Solar Energy (Level 3)
8.) Crystal Mine (Level 1)
9.) Metal Mine (Level 5)
10.) Solar Energy (Level 4)
11.) Crystal Mine (Level 2)
12.) Crystal Mine (Level 3)
13.) Solar Energy (Level 5)
14.) Composer deuterium (Level 1)
15.) Crystal Mine (Level 4)
16.) Solar Energy (Level 6) or Crystal 5
17.) Metal Mine (Level 6) or Solar Energy 6
18.) Metal Mine (Level 7) or 6 Metal
19.) Solar Energy (Level 7)
20.) Crystal Mine (Level 5) or Metal 7
21.) Composer deuterium (Level 2) or Solar Energy 8
22.) Solar Energy (Level 8 ) or Deuterium 2
23.) Composer deuterium (Level 3)
24.) Composer deuterium (Level 4)
25.) Composer deuterium (Level 5) [metal 90%] Solar Energy 9
26.) Robotic Factory (Level 1) or Deuterium 5
27.) Research Laboratory (Level 1) or robot 1
28.) Robotic Factory (Level 2) or Research Lab 1
29.) Energy Technology (Level 1) or Tech. Energy 1
30.) Shipyard (Level 1) or Robot 2
31.) Solar Energy (Level 9) or Shipyard 1
32.) Forward Combustion (Level 1)
33.) Crystal Mine (Level 6)
34.) Shipyard (Level 2) or Deuterium 6
35.) Composer deuterium (Level 6) [70% metal] or Forward Combustion 2
36.) Forward Combustion (Level 2) or Shipyard 2
-------------------------------------------------- -------
Small Cargo! => Immediate attack on victim
farm first all nice and unprotected - for now - farms that are
around you. Time is money and items to score in the case of new
universes.
Here's one of the most effective drivers (orangered with my own
variations), I gave him the barba_mitsos - do not know who was the
original instigator. You will be less energy at times, set sharing to
serve you - usually just bring down the Metal Mine)
Guide to Fast Growth
1.) Solar Energy (Level 1)
2.) Metal Mine (Level 1)
3.) Metal Mine (Level 2)
4.) Solar Energy (Level 2)
5.) Metal Mine (Level 3)
6.) Metal Mine (Level 4)
7.) Solar Energy (Level 3)
8.) Crystal Mine (Level 1)
9.) Metal Mine (Level 5)
10.) Solar Energy (Level 4)
11.) Crystal Mine (Level 2)
12.) Crystal Mine (Level 3)
13.) Solar Energy (Level 5)
14.) Composer deuterium (Level 1)
15.) Crystal Mine (Level 4)
16.) Solar Energy (Level 6) or Crystal 5
17.) Metal Mine (Level 6) or Solar Energy 6
18.) Metal Mine (Level 7) or 6 Metal
19.) Solar Energy (Level 7)
20.) Crystal Mine (Level 5) or Metal 7
21.) Composer deuterium (Level 2) or Solar Energy 8
22.) Solar Energy (Level 8 ) or Deuterium 2
23.) Composer deuterium (Level 3)
24.) Composer deuterium (Level 4)
25.) Composer deuterium (Level 5) [metal 90%] Solar Energy 9
26.) Robotic Factory (Level 1) or Deuterium 5
27.) Research Laboratory (Level 1) or robot 1
28.) Robotic Factory (Level 2) or Research Lab 1
29.) Energy Technology (Level 1) or Tech. Energy 1
30.) Shipyard (Level 1) or Robot 2
31.) Solar Energy (Level 9) or Shipyard 1
32.) Forward Combustion (Level 1)
33.) Crystal Mine (Level 6)
34.) Shipyard (Level 2) or Deuterium 6
35.) Composer deuterium (Level 6) [70% metal] or Forward Combustion 2
36.) Forward Combustion (Level 2) or Shipyard 2
-------------------------------------------------- -------
Small Cargo! => Immediate attack on victim
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:09 am; edited 3 times in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
Tip: Be sure to make a rocket launcher just make the yard level 1 and
immediately after the switch half rockets to the crease first uninvited
guests. : ninja:
(You can ignore the rockets but is risky as anyone can farm you).
From now on, upload solar energy to work the mines full house and
the next step is * blind * attacks with switching and then go for spying.
How to hit a blind avoiding pitfalls:
- You look just your system (because it costs you deuterium) on
both days that develops the account to determine what was active and
when.
You can look at and immediately adjacent one or two times more than the second day, to make economies in deuterium.
- Do you remember how many degrees you could do when your first rocket launcher.
- Send the switch your player to have noticed that rarely comes /
all and have so few points that it can not have even a launcher.
- Check the statistics of the proposed victim.
- If you see a planet Debris Field = stay away! Most likely it has
already rejected a defense and someone else (can certainly took the
tray and destroyed). In any case, stay away until you have spyware.
immediately after the switch half rockets to the crease first uninvited
guests. : ninja:
(You can ignore the rockets but is risky as anyone can farm you).
From now on, upload solar energy to work the mines full house and
the next step is * blind * attacks with switching and then go for spying.
How to hit a blind avoiding pitfalls:
- You look just your system (because it costs you deuterium) on
both days that develops the account to determine what was active and
when.
You can look at and immediately adjacent one or two times more than the second day, to make economies in deuterium.
- Do you remember how many degrees you could do when your first rocket launcher.
- Send the switch your player to have noticed that rarely comes /
all and have so few points that it can not have even a launcher.
- Check the statistics of the proposed victim.
- If you see a planet Debris Field = stay away! Most likely it has
already rejected a defense and someone else (can certainly took the
tray and destroyed). In any case, stay away until you have spyware.
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:12 am; edited 3 times in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
Next Steps
About the 120-150 degrees you have your first HF (Heavy Fighter)
Around 250 degrees for your first colony
So the 500 will be ready for Cruiser (unless you make the first recycler)
Mining: You will need plenty of deuterium and crystal
investigations and settlements. Metal will get from simple attacks but
especially deuterium is extremely hard to find in quantity, so it will
draw primarily on your mines and secondarily on trade-and-rare.
Fleets: Espionage -> Boats colonization -> Heavy Combat -> Large Cargo and recyclers -> Cruiser -> cruisers.
-> Invest in fleet shops and many transports, from the
beginning! The Further attacks can not send, the more resources will
come.
-> Do not Light Combat at the beginning of a universe, is
relatively weak against the defenses. In my opinion, you make the start
after the fighters for support (fodder) against fleets. The IM will
show their value in fleetcrashes and Defense creatures.
On the other hand, some prefer to do IM to climb the rankings
and the fleets are relatively effective against rocket launchers.
-> The surveys are important, especially at the beginning of a
universe, the order of priority are: Investigations> Mining>
Fleet.
After the order changed to: Mining> Research> Fleet
And for some impatient like me, the series is:
Fleet - Fleet - Fleet> Research> Mining
-> At this stage the Large Cargo is stronger and faster than
the Small Cargo (up to equip the Small to promote impulse 5), which
clearly gives the raids.
7 days from the beginning of the universe will appear the first
inactive. The first to arrive at them, amount to insane profits and
speed will play a key role.
About the 120-150 degrees you have your first HF (Heavy Fighter)
Around 250 degrees for your first colony
So the 500 will be ready for Cruiser (unless you make the first recycler)
Mining: You will need plenty of deuterium and crystal
investigations and settlements. Metal will get from simple attacks but
especially deuterium is extremely hard to find in quantity, so it will
draw primarily on your mines and secondarily on trade-and-rare.
Fleets: Espionage -> Boats colonization -> Heavy Combat -> Large Cargo and recyclers -> Cruiser -> cruisers.
-> Invest in fleet shops and many transports, from the
beginning! The Further attacks can not send, the more resources will
come.
-> Do not Light Combat at the beginning of a universe, is
relatively weak against the defenses. In my opinion, you make the start
after the fighters for support (fodder) against fleets. The IM will
show their value in fleetcrashes and Defense creatures.
On the other hand, some prefer to do IM to climb the rankings
and the fleets are relatively effective against rocket launchers.
-> The surveys are important, especially at the beginning of a
universe, the order of priority are: Investigations> Mining>
Fleet.
After the order changed to: Mining> Research> Fleet
And for some impatient like me, the series is:
Fleet - Fleet - Fleet> Research> Mining
-> At this stage the Large Cargo is stronger and faster than
the Small Cargo (up to equip the Small to promote impulse 5), which
clearly gives the raids.
7 days from the beginning of the universe will appear the first
inactive. The first to arrive at them, amount to insane profits and
speed will play a key role.
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:12 am; edited 1 time in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
-> 7 days from the beginning you will being at 00:00 server time to farm first new inactive. The same would do every
night from now on. (Basic Function of OGame: Sleep is for the Weak!)
-> Explore your options for a good alliance and friendly neighbors, especially if you play in ACS universe.
-> You need to start backing up your fleet quickly (in a universe with active players, usually on the 4th day maximum).
The life cycles make
So the OGame. At times these farms is very poor and necessarily
rely on your mines, others inactive periods is very poor so the profit
will come from active attacks.
New universe - as I have seen - the gain circles * * are as follows:
1. Indiscriminate attacks in the beginning, after spying in active players.
2. One week after for a while, the attacks would bring new inactive total more profit (and a significantly lower risk).
3. Two weeks later and while still a young farmarisma inactive,
Debris Fields. If you miss your chance to make early recycler,
eco-conscious you and cleaning up the various SP will generate
exceptional profit (unfortunately not in deuterium).
4. Disasters small fleets and recycling.
5. Mining. In later stages, the worlds diannyoun alternately two main periods:
Thick cow - and easy to break many fleets, rich farms.
Lean - the farms will be empty or incredibly chelonokavoukia, fleets missing, inactive records are useless in terms of profit.
Always but always, the seasons pass universes lean on
farming. In those times, the inactive will be empty, candidates
for recycling fleets are scarce, active farms are few, the turtles will
harden his shell and your income will drop dramatically. Those black
spiders and times will rely on your mines, so invest in them or you are
miner or fleeter.
night from now on. (Basic Function of OGame: Sleep is for the Weak!)
-> Explore your options for a good alliance and friendly neighbors, especially if you play in ACS universe.
-> You need to start backing up your fleet quickly (in a universe with active players, usually on the 4th day maximum).
The life cycles make
So the OGame. At times these farms is very poor and necessarily
rely on your mines, others inactive periods is very poor so the profit
will come from active attacks.
New universe - as I have seen - the gain circles * * are as follows:
1. Indiscriminate attacks in the beginning, after spying in active players.
2. One week after for a while, the attacks would bring new inactive total more profit (and a significantly lower risk).
3. Two weeks later and while still a young farmarisma inactive,
Debris Fields. If you miss your chance to make early recycler,
eco-conscious you and cleaning up the various SP will generate
exceptional profit (unfortunately not in deuterium).
4. Disasters small fleets and recycling.
5. Mining. In later stages, the worlds diannyoun alternately two main periods:
Thick cow - and easy to break many fleets, rich farms.
Lean - the farms will be empty or incredibly chelonokavoukia, fleets missing, inactive records are useless in terms of profit.
Always but always, the seasons pass universes lean on
farming. In those times, the inactive will be empty, candidates
for recycling fleets are scarce, active farms are few, the turtles will
harden his shell and your income will drop dramatically. Those black
spiders and times will rely on your mines, so invest in them or you are
miner or fleeter.
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:16 am; edited 2 times in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
Ok now what;
Well, stay up enough, we have invested properly, you are top 50 (at least), and now what we do;
Make provision for and insist:
- The relentless farming and checking for inactive every night and never stops.
- Do not let strong players around you. Arrange, organize, or cause their destruction (unless your friends or allies).
- If you see turtles under development, Melt them while there is still small. Once you corns more difficult enough.
- Similarly for sharks (fleeters) under development. Eat (or make friends) before their teeth grow.
- The main, discover the tricks of the game, experiment and above all, fun!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here you decide how much to relax and what path you will follow.
Whether you become Mine, or Fleeteras, depending on the time you spend
in the game (and the disposition of your character).
Whatever you choose, however, to maintain your position should be relentlessly farmarete.
As Fleeter the first week (after the first colonies gain) will
move continually searching for "fleet for recycling, but soon travel
costs will cripple and time is reached to remove moon (much sooner than
if you were mines).
A mine may relax, make fleet of transports, recyclers come on a
few offensive ships to be able to hit small defenses. Upload your loose
mines raids into inactive in easy victims (with a little defense, small
/ nonexistent fleet, weak coalition) and transfers.
Finally do not forget it's only a game, relax and enjoy.
Either top 10 or top 3000 to the fun is what counts.
Have fun!
Well, stay up enough, we have invested properly, you are top 50 (at least), and now what we do;
Make provision for and insist:
- The relentless farming and checking for inactive every night and never stops.
- Do not let strong players around you. Arrange, organize, or cause their destruction (unless your friends or allies).
- If you see turtles under development, Melt them while there is still small. Once you corns more difficult enough.
- Similarly for sharks (fleeters) under development. Eat (or make friends) before their teeth grow.
- The main, discover the tricks of the game, experiment and above all, fun!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here you decide how much to relax and what path you will follow.
Whether you become Mine, or Fleeteras, depending on the time you spend
in the game (and the disposition of your character).
Whatever you choose, however, to maintain your position should be relentlessly farmarete.
As Fleeter the first week (after the first colonies gain) will
move continually searching for "fleet for recycling, but soon travel
costs will cripple and time is reached to remove moon (much sooner than
if you were mines).
A mine may relax, make fleet of transports, recyclers come on a
few offensive ships to be able to hit small defenses. Upload your loose
mines raids into inactive in easy victims (with a little defense, small
/ nonexistent fleet, weak coalition) and transfers.
Finally do not forget it's only a game, relax and enjoy.
Either top 10 or top 3000 to the fun is what counts.
Have fun!
Last edited by KaragounaExtreme on Mon Aug 31, 2009 3:17 am; edited 1 time in total
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
Multipost cause text was huge and woulndt fit in 1 or 2
Plus translate was done by google translate
Plus translate was done by google translate
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
Fixed not translated words and wrong translates but i may have missed something so dont bite Have fun
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
Re: Fast Start In New Universe
BTW I have not tried it but since a gm posted it it shall work
KaragounaExtreme- Order Of Naites
-
Number of posts : 942
Age : 30
Registration date : 2008-07-07
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